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Biggest Device Limits
Rust: 		typically IOPS
				mechanical head seeks hurt :’(
NAND: 	typically throughput + endurance
				fragmentation doesn’t require seeks
				but too much fragmentation still hurts!
				(media banks normally R/W in parallel)
Memristors: typically availability + cost
				hard to find, expensive, low capacity
				inexpensive devices may be sharply
				throughput-limited (eg: consumer Optane)