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Biggest Device Limits
Rust: typically IOPS
mechanical head seeks hurt :’(
NAND: typically throughput + endurance
fragmentation doesn’t require seeks
but too much fragmentation still hurts!
(media banks normally R/W in parallel)
Memristors: typically availability + cost
hard to find, expensive, low capacity
inexpensive devices may be sharply
throughput-limited (eg: consumer Optane)